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This game felt confusing and difficult at first, but was much more enjoyable once I got the hang of how it works (Took me a bit to figure out that purple = bad). I think the jump meter was a little too strict, and the transition from menu to gameplay was a cool concept but it just didn’t work for me. The movement felt really smooth though, and it looked fantastic visually. It is really well polished, and I think it’s definitely a cool groundwork that’s worth building from. Really good job!

Thanks for the feedback! Yeah the menu was a pretty last minute thing as I was running out of time. Also didn't have time for a proper tutorial so I just went with "menu+trial and error = tutorial". Haha.