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Thanks so much for the feedback! Difficulty is always hard to get right in jams, what with nobody testing except me and my partner, and it's compounded by my own tendency to err on the side of too difficult. My goal was for everything to be a little hectic - the machine takes just enough time that you can squeeze in another task while it's running, but by then you might have forgotten which blueprint the tube goes to - but only shipping one sign is definitely too hard!

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well my issue was I kept getting orange triangles, so when I went to get the last tube, I was already holding a tube and just broke them both somehow. Haha. And yeah, jam difficulty is always tricky. I had the same problem with my game. Haha

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Ha, yeah, I'm definitely regretting just randomly picking a color each time, instead of pulling from a shuffled deck of colors that never has too many of one. Two of the same color in a row is a little hectic, five in a row is just impossible :(

It's all good! I still had fun! I loved the overall vibe of the game! That just comes with the 'jam' territory. haha. So much to focus on in such little time!