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The concept of this game is super cool. I really really enjoyed it! Probably one of the most creative mechanics in this jam and I really had fun playing it! I think my biggest issues were more of the hitboxes. I noticed sometimes I was dying to spikes even though I was appearing on a flat surface. Noticed that on the level where you have to grab the key and jump down spikes on both sides. Even before I grabbed the key, I was on the flat platform to its left and seemed to be dying as well. Same for the level where you are chased by the pink arrow and after that jump, there's some fire and spikes you had to go to get the key before going back to the door. I noticed that even though the arrow didn't hit me, if I hit my head on the ceiling, I seemed to be getting killed by the spikes above it. Even though those spikes weren't for the ceiling... if that makes sense. I think a little signposting as to what the hazards do might be helpful in the game. But to be honest, I never really had trouble with that part. You respawn so easily it's pretty easy to figure out and just learn from your mistakes. I particularly loved how you could kinda do a blind run of the game without using the light.  I think there's some fun speedrunning potential there with how fast the game resets. I love that it is forgiving to deaths. Was playing around trying to see how far I could go without using the torch. The graphics were pretty well suited for this game, the sound and musics were nice too. Game gave a fun challenge that I loved to play!

Thanks so much! Really glad you enjoyed it.

And for sure, the hitboxes and the tileset itself definitely need some improvement. It's definitely something I'll tweak after the Jam!