Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

i think second examplel would be better so users can make a profile of multiple controllers easily. I use an arcade stick for strafing,l rudder pedals for moving forward/backward and anything else for flight stick.

many controllers offer third party software to configure deadzone, but it would be better to configure the deadzone in the game.

Guess should be fine by now - the current build runs a stack of 4 devices (guess the biggest sane setup would be two sticks, pedals and... don't know, some switch pad, maybe? - can't think up anything else so 4 feels just right) added by "DI INIT #". The binding mechanism is mostly the same as before, all four are saved for the later starts using CONF.STORE. Yeah, yeah, overlap priority, dynamic disconnects and manual pause included :)