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Thank you it was my goal for you to be able to reach the bosses and then we could put your builds to the test!

Character sprites are unfortunately small at the moment ever since I decided to change the resolution from 320 x180 to 960 x 540. This was done to have more space for the cards, more enemies to add to the screen, more room to add status effects. The small screen space was too limiting and ended up restricting a lot of game design things I wanted to do. 

Unfortunatly it made the character art tiny like ANTS! AAAARGH! I'll have to figure out a way to fix that in the future when I'm not so focused on the game design right now!



But yeah my big goal here was that I wanted to ensure that the legibility of all the UI elements and legibility of the cards were crystal clear.  Thank you for bearing with this hiccup! For now I just wanted to make sure that it was fun to play and to finish!

Honestly this is a game I'd love to continue working on so if you want updates here is a way to get them.

Thank you. Honestly it is apparent that I wanted to make a slay the spire game and try out ideas to see if I could push the genre forward.  The map exploration was a big one in my book to see if it would make the game loop stronger. Which I think so far it did! 


The other idea was the inclusion of token cards, which functioned similar to POWER cards in slay the spire with the exception of making their effects stronger than slay the spire, easier to stack, but they would have a turn limit.

The coco run I wanted to test out builds where landing critical hits was the main emphasis or trying to crit as little as possible (with the temporary attack buff that removes damage stacks after you crit). 

Honestly I'm glad how well received the game is so far. I really want to add more to it, add more floors for you to explore, so that would be one of my main goals for the future.


Glad you had fun have a wonderful day :D