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Damn this game was kind of scary :D those enemies lurking around and making sounds. I really liked the visuals as others here have said. Clean visuals, precise controls too. Very clinical in a sense..i would love to get some help on the 3d stuff on Zentaisen from you, you seem to know the 3d system pretty well!  Atmospheric without the music actually, and i loved the popping sounds when you shoot :d satisfying tbh. This will be better with more time on it! Good job so far.

One thing i noted was the height of the player..is he short or is there any other reason why you are so close to the ground?  Oh and i didn't find the exit..but i will try again soon, i have a couple of games to try out!

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The intention behind the short player was to make the mazes feel bigger than they are - but from all of the feedback I'm getting about it, it doesn't seem like that came across quite how I intended it. Behind the scenes here, I've been playing around with a few settings in the game and I think the effect might come across more like I intended if I raise the player eye line a few units higher and drop the ceilings down to about a third of where they're at right now. 

I'm glad people have been liking some of the sounds. I was running around my house trying to record light switches and stuff and having a hard time finding noises that I liked. I think in the end most of clicking and popping noises came from some recordings I did of releasing the tension on a pair of locking pliers. The glass breaking noise was actually a key popped through plastic wrap stretched over a drinking glass. Then all of the sound effects had a little pitch shifting and reverb added in with Audacity. I tried to fake having a lot more sound effects than there actually are by using audio_sound_pitch functions on them with a slightly random value for the pitch multiplier.

Thanks for the feedback!

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No worries man! The game felt awesome in general! 

Nice to know the details behind the SFX!  Good job as i said! Really impressed!