Samsung Oddesey VR is wrong screen. It runs in a steam VR environment, and there is no problem with control and operation. But the biggest problem is that the left and right show the same screen. The VR screen is not displayed, so the screen is overlapped in the actual play.
Ahh, this sounds like a new bug with unreal engine 4.18, i don't think they have a patch for that.
It may be fixed in ue4.19, but the leaderboard plugin and some of my code is not supported there yet.
I will try my best!