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I’m so glad you noticed! Ya, one of the things I wanted was for the sounds to pan based on where they were coming from, which is kind of a hassle to do. Also, once we had enemies being generated by the music, I wanted the weapons to fire to the beat as well. It’s not quite a rhythm game in the traditional sense, but it is in that as many things as possible follow the beat, so you can groove along as you play. Thanks so much for playing! :)