I enjoyed this, but nearly bailed when I got stuck at the section where you need to go up and down a mixture of girders and red wall in the centre of the room. The hitbox on the red walls feels a bit unforgiving, killing you when you've strayed even a tiny fraction over a safe edge.
Viewing post in Chick'n'Doggo (GMTK Game Jam Version) comments
That section turned out way too hard and I'm also aware of the hitbox problem. I made the hitbox this big as a last-minute fix to avoid a bug where the blocks didn't kill you, but looking back I should've simply gone without the fix to avoid making the game this frustrating. There will be an updated version soon which will include a proper bugfix, but for now I hope you had some fun playing anyways. :D