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Yeah, it seems like that feature is very devisive! I didn't expect that at all and how wrong I have been XD 

but to be totally honest someone else already mentioned it and after actually looking at it I realized that it's even bugged and should have moved differently. That's how much attention I had paid to it XD In hindsight I should have simply left it out.

But in the future I will try to experiment with a 3D camera lagging a little bit behind the character. I could imagine that working much better in the games favor. This was just my cheap attempt to replicate the feedback without the work of implemnting it all but clearly it didn't work out ^^'