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(1 edit)

The same issue occurred.Please execute date using my data.

save data


Disabling my mod solved the problem.

My MOD

I think it happens when you enable the custom idle portrait mod. I have tried some mods.

ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
   at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x0006a] in <e7ebd2aff7ec4d2997ffaa9e45e105f8>:0
    at Date_Popup.Progress_Text () [0x0000c] in <d693c2543c4d487dbb10f3fbb6cb3100>:0
    at Date_Popup.OnClick () [0x00049] in <d693c2543c4d487dbb10f3fbb6cb3100>:0
    at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <eea339da6b5e4d4bb255bfef95601890>:0
    at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <eea339da6b5e4d4bb255bfef95601890>:0
    at UnityEngine.UI.Button.Press () [0x0001c] in <31499a9e82f44898b6f76eec2bb10669>:0
    at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <31499a9e82f44898b6f76eec2bb10669>:0
    at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <31499a9e82f44898b6f76eec2bb10669>:0
    at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
 UnityEngine.EventSystems.BaseEventData eventData,
 UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <31499a9e82f44898b6f76eec2bb10669>:0
 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
 UnityEngine.DebugLogHandler:LogException(Exception, Object)
 UnityEngine.Logger:LogException(Exception, Object)
 UnityEngine.Debug:LogException(Exception)
 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
 UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
 UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
 UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
 UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
 UnityEngine.EventSystems.StandaloneInputModule:Process()
 UnityEngine.EventSystems.EventSystem:Update()
(Filename: <e7ebd2aff7ec4d2997ffaa9e45e105f8> Line: 0)