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(+2)

This feels like a pretty polished concept for a cool little score attack time killer game. I really like how after a game over it's super quick and smooth to jump into a new game. If this could be adapted for gesture control, I think this could make for a pretty solid mobile platform game.

Nice work!

(+1)

Thanks! I had thought about something like swiping for mobile but I would have to tone down the game quite a bit. I want to add a couple of things, and if I can come up with some good 1 touch controls I will definitely try and implement them! 

Thanks for the feedback! :D

(+1)

The jump direction should be pretty straight forward, but I wonder if you could get variable jump strength out of like swipe length or speed or something. Maybe swipe for direction, hold for jump strength? I dunno, I've never messed around with mobile stuff in GMS and it's been like two years since I've done anything with something like Android Studio, so I might not exactly be the best person to be brainstorming this stuff.

(+1)

yeah, same. It actually might just be better to tap and hold. That way the player will just jump toward the direction you tap. And if you release the tap it releases the jump. Would probably have to curb the gravity and make it more like you are underwater though (like being able to jump in 360 directions with a slower decent). Idk though. Haha. I dont even have an android export and I'm broke as hell so it really doesn't even matter. Haha. But for mobile via html5 I could try it out at least. :p

(+1)

That sounds like a much simpler solution and I think you could test that idea out pretty easily by just implementing simple mouse controls.