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Hello! I had great fun playing your game, i though the graphics were excellent and the game itself really playable and quite addictive. I'd love to see more. I hope you don't mind but i included your game in my video this week. Thanks again!

Thanks so much for taking the time to include this in your video as well as for letting me know about it. I'm really glad to hear you enjoyed it.

The version in your video isn't the latest and there are a bunch of improvements since that build including reworked AI, more responsive controls, persisted win/loss stats, and a bunch of minor big fixes. One thing you highlighted was around wanting scraps to last longer before the opponent was floored and that is now the case. The damage calculations have been changed significantly for balancing (along with the speed of some attacks) and only a sufficiently damaging attack will floor the opponent now.

I'm on a short break from this to catch up on some other things after the crazy push for the game jam but I'll be back to adding more features and content soon!

Hello, thanks for the message. Yeah it was one of my concerns when i put the video together, i think it had been 2 weeks since i had recorded playing your game and i know alot changes in a day, let alone a couple of weeks. So I apologise if i have shown it in a light you don't like. I do intend to revisit some games that have been updated and sounds like I should do that with Irrational Karate, the changes sound great. Thanks again!v

Not at all! As you mentioned, things change so quickly, and I'm incredibly happy that you liked the game, even in the earlier state, enough to share it. I only mentioned the changes, partly so you were aware in case you wanted to give it another look, but also to point out that the constructive criticism was very welcome and that I do respond to it and make changes based on it. :)