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That coffee shop dev life

I decided that, since a bunch of people will most likely download my demo when I launch on Steam Greenlight, that I should probably update it. Here is what I managed to do this weekend to the Level 1 demo:

  • Updated controls
  • WASD or Arrow key controls
  • Keycard "have" indicator
  • No more doorways. All screen transitions are "edge of screen collision" types
  • Moved all dialogue over to the new dialogue engine
  • Began swapping out the "pure black" for a "softer black" in my tilesets

I've got a bit more to do but I should manage to finish the update by this weekend. Then on to Greenlight!