A very fun puzzle game! I could definitely find myself relaxing to some of these levels… or getting very frustrated as my brain works to figure out more complicated ones!
Here are some thoughts as I was playing the game…
- The jump indicator (the three arcs … is there an official name for this? lol) is a little too broad, I think. When doing a jump style game, in my humble opinion, while you may not want to exactly mark out on the map precisely where your character is going to go, it should have a little bit more of an arrow-like indicator. Even just a little dot or triangle where the “center” of the indicator is. There were times I was making a jump and I thought I was aiming for a few degrees further up or down than I ended up jumping. This wasn’t a horrible issue, mind you, but it did irk me on a couple jumps.
- The gravity well/black hole element is awesome, but it’s introduced in an overly complicated level. I kinda sussed out what it was and was able to figure out the level, but others (especially young or new gamers with less experience in this style of game) may not quite understand it. In a later level you use the gravity well in a much simpler level. I think these two levels should have been switched.
- The radius you defined for the “sling” control might be too far back from the character. For the most part it’s not an issue, but there were times when I was near an edge of the screen where the control seemed to go a little haywire and I suspect it was because my mouse cursor couldn’t move outside of this radius. I hope that makes sense.
- This one is an idea/suggestion and not a critique of any issue… I noticed when the character was in the middle of a jump, there was an “air” (I assumed) indicator. I thought it would be cool (maybe for a difficulty setting) if the level had the air indicator instead of the character. Add that time element to the level. You could then add “air” canisters in the levels in such a way where the player would then have to choose whether to attempt finish the level as is, or jump for some extra air.
Ultimately, I really enjoyed this game very much! Excellent work!