Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

It's okay, I'm not offended and you had a valid point.

You can find a more detailed explanation in this comment chain, the gist of it being that I was using a form of stereoscopic video where I rendered a piece that was large enough for both eyes, then placed this in front of both eyes with slight offsets to give the illusion of depth. You're right that this is different then 3D though - to those I had tested this with it had still "seemed 3D" to them so I thought that this was sufficient. The reason I wasn't raycasting from both eyes separately is because that is twice as many pixels to raycast, so things would run slower and thus need to have either a lower viewing distance or less resolution.

However, I tested raycasting from both eyes today, and my response was basically "whoa". So I can see what you're talking about, it makes a huge difference. Other people I've shown it to seem to agree as well.

As a result, I have uploaded VR Fractals Rift 1.02 beta.zip and VR Fractals Vive 1.02 beta.zip which those that have purchased VR Fractals can download to see this in action. They don't have the menu fractal and a few others because these ran too slowly to be a good experience, but three of them still worked well. I'm working on optimizing the rest of them and should have that up in a day or two.

Hope this addresses some of your frustrations. I would like anyone to express their frustrations openly in this forum so I can make this a better experience for people. so thanks, and no worries about the negative tone.

Hey that's awesome! I will try the new beta out shortly and report back. :)
Also, thanks for the respect. I felt like an asshole, so it is nice to see you didn't take it personally.
Keep up the good work.