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Hey! Thanks for the feedback! I appreciate you checking out my other projects! Your idea about “air friction” sounds compelling and I’ll have to prototype that the next time I make a 2D character controller. Definitely not something I would have thought of on my own very easily. Seems pretty elegant. I tried hard to give the player the feeling of momentum in the air while maintaining control and I don’t think I did it very well. “air friction” could solve that.