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Amazing work! The concept alone is fantastic, but the level design showcased is strong. This might be a personal gripe, but I found the controls very hard to get used to, especially when you're trying to time three consecutive hits while also dodging a homing attack. Perhaps a more gradual increase in difficulty would ease the player into the mindset better. Regardless, well done with the project.  The audio's good, the monster design is great. The dash and the laser together form a connection so unique and fresh I really hope you continue after the jam. Looking forward to seeing more wild power-ups. Keep up the good work!

thanks so much! yeah the difficulty curve is too steep, knew that would be the case when putting the map together the day b4 submitting.

the laser would actually lose charge if you missed (making you position yourself where you wanted to use it) but i didn't go with that for the jam so its easier (also didn't come up with a easy way to teach that mechanic). but good job beating it!  id really like to continue this project (still got to finish my previous mvm game atm)