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(+1)

Thanks!

I have to admit the controls are a bit weird, I am hoping for people to be able to switch the keybinds sometime in the future. The current skill selection system is just a stopgap solution while I try to create a UI for it.

For the difficulty curve, I find it too easy in the beginning but suddenly spiking when the Spawners start showing up, I am thinking of using perhaps a exponential randomizer for the spawning instead of the flat one I am currently using.

Finally, I don't have much experience with designing UI, much of it is from the defaults for the game engine I am using, it should be reworked soon after I get more used to the engine.

Thanks for the feedback! I've moved a few things around on my to do list, I'm glad someone enjoyed my game :)

-Tater

Hey, 

That Sounds Great! This article would help you out in deciding the right difficulty path and the Game Flow-Flow Theory in Game Design. However, you can actually have some easy levels first and then slowly ramp up the difficulty by analyzing the situation of the game. 

Well, about the UI part, you can slowly try to change it and match the looks with the gameplay as that's what creating an odd impression. Apart from all this, as I said the game is super intuitive to play.