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Great boss fight. The different phases felt like they had good difficulty progression, and I enjoyed the art and audio. Having the fire direction dependent on the phase felt a little weird, especially in phases where the boss could wind up behind you so you couldn't hit it from certain positions, but was understandable given the time limit. All in all this was a good entry!


Agree that a health bar for both player and boss would have been helpful.

Thanks for playing! I thought it would be exciting for not knowing when to die/when to kill.