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Cool concept, felt like I was playing an homage to the Lemmings, but in a gravity chamber!

Only big detractors that I found was that some audio clips were very loud compared to the others, like when when a graviton enters the home-zone. The other being that it was a bit hard as the player to know how much gravity force a single button press would result in

I couldn’t get unity to save Audio Source data it was weird. I noticed this but couldn’t really fix it.