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ahh yes of course the level design, I don't know how I even failed to mention that, I guess because I just assume anything inspired by it will have souls-like level design haha

But very cool stuff to hear! One last thing that I'm curious about as of right now, which is: what is the main goal? Like what is Nytro trying to accomplish by collecting bolts and gears, and by beating the various levels?

Thanks for being so open about the development of your game, it's always fun to be able to talk to the dev and see what their vision is, opinions on things, and where the project is at currently. So thanks!! :)