Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for all the feedback! I would love to see how fast you complete the demo!

- The points about the walls and ledges not being very distinct is caused by the placeholder tileset but i will totally have that in mind for the final art.

- I will check all the points you made on the combat but i wanna ask you specially for the heavy long sword enemy, the idea behind those "heavy" type of enemy is that they cant not be throw around and need more hits to be stagger ¿You think the problem could be that is not so easy to stagger? ¿And maybe making it more easy to stagger would help the problem?

(-1)

Slots are in order of attempts. First run through took 22 minutes, played around a lot with controls and experimented with everything.


Second run was first hard attempt and running straight through (died once to boss).


Third run was deathless and I skipped all chests and upgrades (gotta go fast).


To your point on staggering, it'd be nice to know if you're about to stagger the heavy enemy, I wasn't really counting my hits and kinda mashing through (Light --> Heavy --> Slight Delay --> Repeat). I don't think it's an issue though since the attack is pretty telegraphed so I could react and dodge when I saw him raise his sword.