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Epsilam

2
Posts
A member registered Jun 21, 2021

Recent community posts

Slots are in order of attempts. First run through took 22 minutes, played around a lot with controls and experimented with everything.


Second run was first hard attempt and running straight through (died once to boss).


Third run was deathless and I skipped all chests and upgrades (gotta go fast).


To your point on staggering, it'd be nice to know if you're about to stagger the heavy enemy, I wasn't really counting my hits and kinda mashing through (Light --> Heavy --> Slight Delay --> Repeat). I don't think it's an issue though since the attack is pretty telegraphed so I could react and dodge when I saw him raise his sword.

I enjoyed playing through the demo, enough so I ran through it a couple of times (last attempt was to finish as fast as possible).

Here's a list of some things I noticed (in no order):

- I really like the camera and cameras can be hard to nail down imo, well done.
- Grabbable ledges are not obvious

- I love the directional attacks and the move variety allowed

- Exploration was encouraged and fun (hidden chests).

- Walls you can Wall Jump/Wall Slide from don't look different from other walls.

- (In the Air) Light --> Light --> (Up + Heavy) makes you go upwards and you can keep repeating the input to 'fly' or go as high as you want.

- Enemies were really tanky with no visible hp. It felt like I had to hit an enemy 20 times before they finally died

- Wall Jumping and holding back into the wall is a net gain  in height so you can always

- The rolling feels very responsive, I love to spam roll to get around

- The difficulty jump from regular enemies to the boss was huge. I didn't die until the boss fight, in which I died maybe 5+ times to figure out how to beat him. Rolling away from the boss's attacks got me hit very often. I found it better to just dodge behind him.

- I'm unsure if rolling makes me invincible (sometimes I would get hit, other times I wouldn't)

- Down slam landing hitbox super tall

- Button Mashing on normal enemies felt fun, enemies don't really 'get a turn' since they tend to get stun locked in whatever combo you're spamming (this is the beginning of the game so I also don't expect enemies to be difficult). Although the large sword guy had some super armor some time so I wasn't sure when that happened.