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It took me a while to get used to it, but it's a lot of fun to just mess around in the game and kill enemies. Since there was a bit of a learning curve for me, the game ended up feeling a bit short, as it was over by the time I felt like I had mastered the basics. I guess the length can't be helped, since it still strikes me as one of the more ambitious games this jam.

One thing that I think could be improved is the mandatory parries to get ammo: I do appreciate that the game forces me to use my entire toolkit, but in practice, it was easier for me to just let an enemy live so I could parry it to build meter, and I think this breaks the hi-speed pace of the game. Maybe the incentives for parrying could be different?

All in all, one of my favorite games this jam. Great work!