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(+1)

SPOILER ALERT!,


Great demo! I just finished the game and wanted to say:

1- The game should be continued, I love being able to play 911 with my own voice and have all this environment crepping me out.
The Karen was really funny.

2- The monster wasnt really needed, sure it could represent lots of things like "its the representation of your guilt on the last call you had plus the guilt you already had for what happened at the begining of the game." but keeping him only in the environment is enough, plus you could keep the plushie thing but then when you see it on your table, make it disappear and move on with the game. (I hope the monster was just a way to end the demo and could be removed in the final game). 

OR even maybe remove the monster after all!, everything else works perfectly for a real horror game. Its way better a game based on psychology horror than jumpscares (for me the game lost its horror with the monster, I just dont get scared by jumpscares :,T)

3- You could add more things in the background related to the calls. If the caller is reporting a thief, you could be able to see a darky figure breaking things on the office or you hear random footsteps in the office. If there's a fire, then your office could get some fire, etc etc...


Anyways, great demo. Hope the game could be bigger and last more than 15 game minutes. Sure with all the fame you got you could just ask volunteers for voice acting and history enrichment.

(1 edit) (+1)

Thank you very much for the review! I’ll try to provide a little bit more information where I can. 

Regarding your 2nd point there is actually a strong link between the monster and the dispatcher with a lot of clues around the office about what it is. However it doesn’t seem like anyone has figured it out yet so we maybe should’ve made it a bit more obvious.

As for your 3rd point, I agree we could do a bit more in the office but there are quite a few things that happen that are very subtle and often go unnoticed by a lot players. Also as this was only a short project (a few months) we wanted to keep the scope small. This is also why we made it roughly only 15 minutes long as we felt this is as much as one programmer could achieve in this time.


I really appreciate you taking the time to play through the game and give us such constructive feedback. Hopefully it will mean that in our next projects we can avoid some of these pitfalls. Thank you!