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Very creative idea, and obviously the art is great. There were some bugs (I think some "turns" weren't ending occasionally, leading to me getting stuck and restarting, or doors being reversed for some reason. Normal jam stuff, honestly.)

In terms of gameplay, I'm really left wanting a lot of "feedback" on every turn. All of the different characters having different actions is awesome and great, but my tiny human brain can't keep all of that in mind every turn, there's just too much info to keep track of for any given move. Because this is a turn based game, I think you guys should take inspiration from how games like Into the Breach or Slay the Spire display info about the player's AND enemies' moves before anything actually happens.  Where will my next desired move be doing damage, who am I hitting, and how much damage will I be doing? Where is my enemy going to move and or attack? Am I going to hit a switch, and if so, what is that switch connected to? I feel that having all that info readily displayed for the player in some way would get rid of the clumsy fiddling I found myself doing and really emphasize the strategy potential here.

Sorry for the essay! Its a great entry, and I hope it gets expanded upon post-jam, even if its just for fun :).