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 Thanks for the feedback! :)

We've updated the game to make dying more obvious with SFX, having the player move to the invalid tile that killed it, and having the level auto-restart after one second.

As for the order of commands, they go in the order that you bound them. We weren't really sure how to show that, since a light would work to show the first command of two, however the player can bind as many controls as needed. We definitely need to look into how to show that in a clear way.