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(1 edit)

Hi There! Thanks for your feedback! We would have loved to put in more items. We only had 48 hours to develop though, so we cut down to the bare bones, focusing on function over everything else. Some items which we designed with potential functions but left on the cutting room floor in development include: 

  • axe,
  • pole, 
  • sword, 
  • torch, 
  • jar

I'm kinda glad you got stuck? That means that there's something to figure out here (critics can let me know if that makes it a GOOD puzzle). I've been informed boats can't be used to activate buttons, and this is reflected in my own testing. All the buttons in levels are designed to be pressed using either the box or the pot (or both). 

This room has 2 buttons which need to be pressed to progress. It was designed so you had to sacrifice your lamp in order to press both buttons.