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I like the idea a lot! Slingshotting is pretty fun as a mechanic, but in this case I think you may be demanding a bit too much precision from the player. It took a lot of tries just to get past the second level, and I got stuck on the fourth with the super narrow platforms. I'm not sure what the answer to this one is exactly, but I definitely needed a bit more flexibility in the aiming. It also would have been super helpful to see a hint over which character you're currently flinging, as a few times I accidentally shot the wrong character.

thankyou for the feedback, level 4 was significantly harder than the others and that's on me, the showing the current character is intended to be implemented when I find the time after the jam, I'm glad you enjoyed it