Well, some good, some not so much. The art, atmosphere and sound design are pretty damn great and the level is generally easy to navigate after getting to know it. Most of my problems are with dead ends and the monster. Once the lights are out it seems like the monster just makes a b line for you which wouldn't be an issue if there was some way to track it or if it wasn't faster than the player. In my few rounds I couldn't find a way to reliably get away from it which led to the game feeling more about repetition and chance than any sort of real player involvement or skill.