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This game has 3 major points of really poor accessibility to me:

  • I can’t switch characters in the opposite order by holding [Shift] while pressing [Tab] (Everywhere else in the Linux and Windows Desktop Systems, I can navigate to the previous thing by holding [Shift] while pressing [Tab], so this not being in the game mildly irritates me)
  • The text on the walls is hard to read since the text color clashes with its backgrond (the wall texture). This text should have its own single-color background to differentiate it from the wall.
  • The buttons on the main and failure menus should have key shortcuts indicated by the key name prefixing the rest of the button text. Every time I wanted to restart, I wished I could’ve just pressed [R] instead of moving my mouse.

Reguardless, I finished the game and I thought it was decent. Not every game needs to be great if the developer(s) tried something previously untried, which He did with this game. This is the nature of experimenting with game ideas: One time the result might be decent, but the other time the developer might make a smash hit. Experimenting with game ideas is really important because if the developer(s) don’t, the goodness ceiling for the game is not nearly as high.

If you’re the developer: Sorry, I hope the comment is not too harsh for you. When I had typed it, I still missed that this game was made for a game jam. Feel free to request the deletion of the comment if you want.

(1 edit)

Thanks for the feedback, No need to delete the comments as all constructive feedback will help me make better games in the future. When I get a chance ill be sure to fix the issues above. Thanks for Playing

(2 edits)

I was afraid this feedback could’ve been way too brutal when I found that the game was made in game jam.

It’s really great to read that the feedback is just as sensible as if the exact same game had not been made in a game jam.