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Ok so I played your game, and I am impressed, it has a full save system and everything. (The save system overlays some of the buttons, but for 48 hours it's still pretty good.)

I liked how the choices changed the story, and how they felt meaningful even if on subsequent playthroughs they weren't. It's a pretty good narrative game for the time constraint!

I'm not entirely sure how to give feedback on the core of the game, because the core is the story here, and I'm not particularly good at that aspect of design. The one actual game play comment I would leave, is that the text can sometimes overlay over the art and cover relevant information

Also, (and this has little to do with your game as a whole, just your game as a jam entry) your game could have used more thematically to do with joining together. The concept does, but the theme could have been interwoven with the story in a more obvious way.

Hey, thank you for playing! I can't take credit for the save system as it is built-in within the Ren'py engine that I used for the visual novel. The overlayed buttons was my mistake, I only realized that after I submitted the game. The game as being said to others in the comment, should provide minigames, for example, players has to hack the machine/camera on their own by solving a puzzle but, I don't have the time to implement that so I chose to focus on the story alone with a little branching. Talking about branching, I removed 2 plots from the story due to the limited time I had left. I will include them in post-jam updates along with multiple endings as people already asking me for that (lol). I wasn't really sure if my game really fits the concept or the theme of this jam. Personally, I joined for experience and to challenge myself, I will say it was worth it and I'm glad you have good experience with the visual novel!