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Interesting idea! I also agree with the comments below that it felt like the switching didn't pull my character down as fast as I expected it to, resulting in me hitting spikes I don't think I should've hit. 

It would also be interesting to see the brain grow bigger when they take on more brain cells (maybe this already happens but I'm so bad at the game I didn't see it lol). That would create a wrinkle with a risk/reward factor and make this a bit less generic in its gameplay. I just feel like it needs a little something to jazz it up, you know?

(+1)

Thanks for playing!

Originally the brain was meant to grow (and actually did at one point!) however it started acting very buggy so I decided to remove it as I only had a few hours left :( Some way to increase the risk/reward sounds like a great idea though.

As for the gravity, it is intended to be fairly difficult to control (you can switch mid air once before you must touch the ground to get a bit more distance), but I may update it after the jam ends to make it fell a bit snappier.

Thanks for the feedback, it's very helpful!