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(1 edit)
  1. For enemies to shoot at, you want to look at third part AI assets. Making a crappy AI with limited time and resources would not be good use of a VR framework dev's time. Making sure your frameworks weapons support damaging and taking damage from third party asset AIs, however, IMHO is a good use of time. And VRIF already has damage integration with Emrald AI and Invector's FSM AI. So, BNG has that covered.
  2. Yep, I agree with the Melee combat system part. I think stabbing/puncturing should be implemented. As for Melee combat with AI, integrations for Melee interactions with third party AI like Invector FSM AI would be nice