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(+1)

No, there isn't anything inherently wrong with platformers, I just think that the genre is overused as the "default template", so to speak, whenever a game developer wants to tell a story. It's like Mario has made everyone believe that every aspect of human condition can be expressed with timed jumps. :-) ...which is not a criticism of you or your game, just a general video game culture observation and a pet peeve of mine.

(+1)

Ah, yeah, that's fair enough! It IS quite an overused genre to make very story-heavy art games. It would indeed be cool to do more innovative modes of play to tell new stories, so I might think about that as I do more projects. Thanks for your feedback!