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Thanks for the reply , I saw the procedural story blogs you guys were talking about, but am curious how, for example, to handle a virus when the medical module isnt in place or a doctor position. Same with alien invaders. I am not a programmer but I figured the basic blocks would be in before starting stories which cant be implemented until the means to combat them are in place.  If a module takes alot of damage and becomes dangerous, there are no E.V.A suits available.


Dont get me wrong, this is one of my most anticipated games in a long time for a space sim, but anything that triggers injuries I want to be able to fix, get attacked, to defend with. I think stories spice up any game world. Rimworld is a perfect example, but any of there stories would become a pain if could do nothing to prevent it. Unless you guys plan on releasing the means when you introduce the stories.

I would be happy to submit stories or situations anyways but figured the props would be there to see what had to work with.