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Cool concept, good presentation, level design was good too. I encountered some bugs with the checkpoint system and in particular had to give up when I got stuck in this state: https://i.imgur.com/y4HlX05.png

But yeah, I like how the spring is simple enough to predict the behavior of and how it works both in compression and extension which lets you use it in creative ways.

The control scheme was a bit difficult to internalize but the characters weren’t too difficult to control once I got used to it, so maybe they’re fine as they are, but there could be some room for improvement there. Like you could for instance experiment with controlling both simultaneously.

Oh, and one thing that confused me is that I’m still not sure what surfaces I can stick to and which ones I can’t – it seemed kind of unpredictable since sometimes I could stick to walls and other times I could not. It even let me stick to the air sometimes.

(+1)

First of all, thank you so much for the great feedback! I didn't have much time to work on the checkpoint system so there are a few bugs I didn't encounter during the testing. As for the control scheme, I tried using different keys for each character but it personally felt a little too difficult to control since the player had to use 10 keys at once. Normally, I intended the player to only stick to the ground below it but apparently, there are some bugs with that too. Regardless, glad you liked the spring mechanic and the concept!