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Hi again.

I already started the project, I'm creating a .net Core Web API (using Kestrel to allow the use of any OS to host it) to manage all the data and a classic desktop app for the manager. The API now has a database of 2200 NES cartridges, the UI is able to read the cartridge info, read from the remote database and check if a 3DN file exists. After I have something that I feel comfortable with it I will release it as opensource on Github.

I'm going to start with the 3DN storage on the API and would know if you can share the structure of the file or some offsets to read info about it, things that can be useful for the user, 3DN file version (to be able to support future changes on the format), if the customization uses retina and thing like these.

As I'm doing it in C# and you work with Unity, if you are serializing the data and you can, would be great to have the classes to deserialize at least the relevant info from the file.

Here is an screenshot of the UI, for now is very basic but it's a beginning.


Also, do you mind if I do some videos for Youtube about the emulator? I think this is really great and would like to share it.

Cheers.