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(+3)

This was a ridiculously ambitious project for anyone to put together in the confines of a jam, and I think that ambition show some serious cracks. The various bugs and awkward pieces of gameplay were pretty distracting. Having a more substantial or satisfying dash would help quite a bit to make the game feel better to play.

That said, everyone's praising the art for a reason, it pairs amazingly with the music and story, and it looks incredible on top of that. The small snippits of a story we get are bittersweet and lovely. The areas that managed to get polished like the title screen and menu animations and such are really well put together.

This is a very brave and very good jam entry, props to everyone involved!

(+1)

Thanks for you comment! I'm more used to creating janky movement that feels fun rather than constrained physics that respect the puzzle's mechanics and I think it shows. Really appreciate the substantial criticism, because it tells us what we need to focus on :)