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Yeah, that's more or less what I heard from folks. As a gamer myself, I found it challenging but passable; however, that's through my own bias and experience with PC gaming. 

In a later build I reduce the key options, number of successes required, and increase the time to press each one. That will allow the win/lose condition to be more of a choice for each player.

Well, the only problem I have with it is those letters are too hard to identify, because of the low contrast between the bright background and the white characters, also lowercase "e" and "c" look too similar. It would be better with higher contrast and capital letters or using ARXG instead, I think. Well, I suppose they are meant to be almost illegible for handicap purpose, but yeah, it's kinda too much.