And so begins a bitter rivalry...
I really like the direction you took this in! I had considered having the tetris and platforming be simultaneous , but thought it would be too chaotic. However, you made some really clever design choices that made it work tremulously well, particularly with the controls! Stuff like only having one rotate button and not having a hard drop and having the player continually shot instead of shooting with the button simplified things just enough to make controlling two different game types manageable!
And the artstyle is fantastic! Definitely out did me in that category. It's simple, cohesive, and most importantly it feels complete!