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(13 edits)

Hey Lochar!

It's great you made it as far as you did. Thank you for playing!

Absolutely a lot more is planned to go in before we go to Early Access.

To explain a bit, the game right now is a platform or foundation for content. For example: you recruit characters, give them task-driven jobs (which keep the station running); character lifecycles with eating, sleeping and using the toilet; stats, skills, skill growth, ranks, promotions, personalities, personality growth, relationships, conversations;  also resources. resource management, station building; datapad, desk gui, etc. It all adds up to a stable character life-sim base builder, which has the hooks for planned story content.

The next step is adding "stuff happening," which you might be calling the meat and potatoes. These are procedural stories which interact with the current simulation, and hook into existing character and station systems listed above. This work is a major focus of work from now until release.  Examples include: space weather (micrometeorites/asteroids, solar flares, gamma bursts), anomalies, viruses, combat with aliens, theft, riots, murders, trials, visitors. Not all of these will necessarily be in the launch version (the list is to give you an idea), and we're prioritizing based on time-to-make/fun-to-play. You can think of the current build as the platform or foundation for the story content.

Also if you have any interesting scenarios or story templates you'd like to see in game, now is the time for the community to help shape the direction of the game. For example, is it more fun to deal with character relationship problems, or viruses spreading, work accidents causing things to blow up, aliens invading, etc. In short, what direction/tone of the sci-fi episodes you would like to see for Astrobase Command. Let us know!