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Super cool game. I love the idea of hijacking enemies in a shooter game (Enemy Mind comes to mind) since it means you care more about each enemies bullet pattern. The first few bosses feel like its fine to just stick your hijacked fish on their hitbox, but once I got to the starfish I started thinking more about what distance I wanted to hook from and what angle I wanted to hook at. I see a lot of potential here!

Glad you enjoyed it! When I was playtesting I realized you could just shove the fish in the boss and kill it really fast, so I added some invincibility frames as a temp solution. But for sure it needs some sort of balancing, like the boss needs to do damage to captured fish inside of it or something!