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Very smart idea to turn a standard platformer into something special. I like that you have so many death sounds because it felt like everytime an other was playing.

The only thing I would have added is maybe a auto-restart after you die or fall out of the map. In unity you could have just added a trigger all unter the map and restart if the player hits it.

Nervertheless a cool concept and game-implementation.

Thanks a lot! I added so many death sounds so that when the babies die it feels sort of real and not just something that's preprogrammed, and having the same death sfx introduces a disconnect. You're right about the auto-restart, it would have been easy to implement but I was focusing on other things so it didn't cross my mind :P