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First or hundredth, it's still fuzzy and warm to hear such emotive words! And yeah, we've been getting that some people would prefer something more action-based or interactive than just a calm experience. We mostly tried to roll with mechanics we've never tried before, and it became apparent early in development that this would be far more casual. But we're still glad it went that way. There'll always be opportunity for more action or mind-bending experiences later!

Thanks for the feedback on the tutorial too! We try to cram so much stuff in our games that it's a miracle if we can put a tutorial in-game at all, so this is all we could manage. But certainly, with more time and proper care, we could try something more interactive and less text heavy. Cheers! 🍾