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Blown away by the quality of this project! Tight level design that teaches elements through gameplay without any text at all, atmospheric music complementing the design, and smooth graphics with a fantastic colour palette. Very interesting mechanics as well, and I love how the puzzles naturally ramp up in complexity as the game goes on. My criticism are minor: some of the jumps feel a bit claustrophic, and transitioning between screens by jumping can sometimes lead to falling back down again if the jump's not high enough. The final puzzle room before the second upgrade didn't really follow the logic of the previous puzzles, so it took me a while to figure out. Other than that, with added story context, this is a game I can see succeeding as a commercial product down the line, and I'll be sure to come back when it's updated. Keep up the good work!

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Thanks for your kind words ❤️
What do you mean by "some of the jumps feel a bit claustrophic" ?
And yeah, vertical transitions between rooms need some tweaks, maybe with a an initial minimum velocity when entering a new room from the bottom.

Claustrophobic in the sense that there wasn't much room to jump in some cases. One key puzzle room in particular took me many tries because I kept bumping the ceiling and fell through collapsing floor, and even after that I fell through a tile above an open door I thought I could walk across. A bit hard to explain. 😩

OK I get it, it can be intended in some puzzles to have to do a precise jump, but maybe it should be presented in a more natural way. And I can see which door you're refering to, we should have hidden a little platform behind it for a quick fix 😅