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A jam submission

Hel CircleView game page

A puzzle-platformer Metroidvania
Submitted by SimplefullLab, Arsule, evilduckk — 10 minutes, 52 seconds before the deadline
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Hel Circle's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.1564.156
Enjoyement#14.3334.333
Gameplay#14.4444.444
Audio#14.5564.556
Graphics#24.6674.667
Story#102.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Phaser 3

Team/Developer
Hel Team

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Comments

Submitted(+2)

ghost mechanic is creative and the music was great

i  like how effortless it feels to learn the mechanics

didn't initially realise that i got the dash.  it could have forced me to use it soon after picking it up

falling back down when entering a screen from the bottom is common

liked how the dark circle closes on you and various other animations that make it feel polished

always end up running from your body just to re spawn when i think there could have been a button for that.  also sometimes die again on spikes from mashing the jump button

kinda only had nitpicks, the game felt quite polished and was fun

Developer

Thanks for your feedback 😃
Yeah, the game post-dash is currently very bland 😅
For the need to running away from your body to respawn, you're the first (I think ? 🤔) to point out that, and it is something that I think need some adjustements : currently it takes too much time for something that simple. We can eventually add a button just for that, but it seems a bit the easy way, there's probably a more elegant way of solving this problem.
Anyway, thanks again !

Submitted

could also move back over your body to re spawn

Developer

Yep definitely, with something that prevent unintended respawn by getting too close to your body

Submitted(+1)

Blown away by the quality of this project! Tight level design that teaches elements through gameplay without any text at all, atmospheric music complementing the design, and smooth graphics with a fantastic colour palette. Very interesting mechanics as well, and I love how the puzzles naturally ramp up in complexity as the game goes on. My criticism are minor: some of the jumps feel a bit claustrophic, and transitioning between screens by jumping can sometimes lead to falling back down again if the jump's not high enough. The final puzzle room before the second upgrade didn't really follow the logic of the previous puzzles, so it took me a while to figure out. Other than that, with added story context, this is a game I can see succeeding as a commercial product down the line, and I'll be sure to come back when it's updated. Keep up the good work!

Developer(+1)

Thanks for your kind words ❤️
What do you mean by "some of the jumps feel a bit claustrophic" ?
And yeah, vertical transitions between rooms need some tweaks, maybe with a an initial minimum velocity when entering a new room from the bottom.

Submitted

Claustrophobic in the sense that there wasn't much room to jump in some cases. One key puzzle room in particular took me many tries because I kept bumping the ceiling and fell through collapsing floor, and even after that I fell through a tile above an open door I thought I could walk across. A bit hard to explain. 😩

Developer

OK I get it, it can be intended in some puzzles to have to do a precise jump, but maybe it should be presented in a more natural way. And I can see which door you're refering to, we should have hidden a little platform behind it for a quick fix 😅