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Oh, you reminded me, I was going to mention that I appreciated how one of the levels was extremely close to sokoban.

If the game was fleshed out more without the constraints of the jam it would be cool to see the levels grouped into several worlds by their theme, one of the worlds being all about puzzles which are almost sokoban. I can see lots of room for many more puzzles within these mechanics. I do think the three types of slimes are enough on their own to support that without needing more types.

I also wanted to mention that I liked how the game highlights which squares the slime is able to move to, but I did notice that it doesn’t highlight which slime is currently active, which can be misleading when I have a blue slime last clicked and I can’t tell because the shaded squares are all the way at the other side of the screen. That would be a good improvement if you plan to work on this further. I think it has a lot of potential, and for the most part would just need the levels.

Great feedback! Thanks for coming back with more :)

Yeah, I think I'd want to add a longer indicator trail for blue slimes. Or perhaps a different animation for the selected slimes. The indicators were meant to help with remembering which slimes you had selected, but you're totally right about the blue ones. 

My current plan is to try to make 100+ levels with these slimes, then introduce more colors with unique mechanics, do levels with 4 colors, then introduce yet another color and do levels with the original 3 plus the new one. I think more than 4 would make the puzzles a little too much. 

I like the idea of having worlds built around a mechanical theme instead of just the slimes. 

Thanks for all the wonderful feedbck