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Haha - some great writing there :D And the drawing was really on-point :)

Mechanically it was really balanced, and I felt like my choice of cards was important to winning.

If you were going to develop it further, a bit more polish on the UX would be appreciated; having to drag cards to the enemy that heal your players, for example, is a bit unintuitive. But 48 hours is a short time, and I worked it out, so :)

Absolutely agreed on that last point; we struggled a lot with the targeting system. Luckily we already have a new build where you can drag cards to your allies that we'll post after the jam.